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Microsoft 98-380 Exam Overview:

Certification Vendor:Microsoft
Exam Name:Introduction to Programming Using Block-Based Languages (Touch Develop)
Exam Number:98-380
Exam Duration:45 minutes
Related Certifications:Microsoft Technology Associate (MTA): Introduction to Programming Using Block-Based Languages
Exam Price:USD 127
Exam Format:Multiple Choice, Hot Area, Drag and Drop, Scenario-Based Questions
Passing Score:700/1000
Available Languages:English
Certificate Validity Period:No expiration (MTA certification)
Real Exam Qty:30-50
Sample Questions:Microsoft 98-380 Sample Questions
Exam Way:Pearson VUE / Certiport authorized testing centers; computer-based exam.
Pre Condition:No formal prerequisite. Microsoft recommended approximately 150 hours of hands-on experience with block-based programming environments such as Touch Develop, Scratch, or Blockly.
Official Syllabus URL:https://certiport.pearsonvue.com/Certifications/Microsoft/MTA/Certification/Overview

Microsoft 98-380 Exam Syllabus Topics:

SectionObjectives
Work with Data Representation in Block-Based Programming Languages- Represent data in a variety of ways
  • 1. Add and position sprites and objects
  • 2. Create and populate tables and arrays
  • 3. Use text, sounds, pictures, and numbers
  • 4. Use variables and cloud variables
- Employ simple data structures
  • 1. Describe arrays, lists, and collections
  • 2. Declare and use variables
  • 3. Use input and variables in calculations
- Describe how data is accessed in apps and games
  • 1. Identify data access methods
Code Programs in Block-Based Programming- Connect mathematics and computer science
  • 1. Use random number functions
  • 2. Evaluate random values with conditionals
  • 3. Plot points on coordinate systems
- Use libraries and built-in functions
  • 1. Work with game boards, sprites, strings, collections, and turtle graphics
  • 2. Use ready-made functions
- Implement solutions using code
  • 1. Use AND, OR, and NOT operators
  • 2. Use programming environment elements
  • 3. Create loops and counting variables
  • 4. Create conditional statements
Examine the Software Development Process- Plan and create programs
  • 1. Apply user-experience principles
  • 2. Analyze audience requirements
  • 3. Gather user input
  • 4. Create program instructions
- Describe software development processes
  • 1. Plan project tasks
  • 2. Apply create-evaluate-revise cycles
  • 3. Delegate responsibilities
- Analyze and evaluate completed programs
  • 1. Evaluate readability and usability
  • 2. Give and receive feedback
  • 3. Revise programs based on feedback
Solve Computational Problems by Using Modeling and Simulation- Solve problems using computer and non-computer methods
  • 1. Use games and apps to simulate tasks
  • 2. Apply algorithms and Boolean logic
- Represent events in the natural and physical world
  • 1. Model gravity, acceleration, and bounce
  • 2. Create random-event simulations
Design Algorithms- Analyze game play to identify algorithmic sequences
  • 1. Analyze games and create instruction sequences
  • 2. Explain event handlers and frame-based execution
  • 3. Create event-driven code
  • 4. Identify events
- Create and analyze algorithms for animation and movement
  • 1. Translate algorithms into pseudocode or block-based code
  • 2. Resolve algorithm errors
  • 3. Control screen and device objects
  • 4. Describe frame-based animation
- Explain sequence, selection, and iteration
  • 1. Identify control variables
  • 2. Identify conditional statements
  • 3. Apply Boolean logic
  • 4. Predict loop and random number outputs
  • 5. Define loops
- Create algorithms
  • 1. Differentiate easy and hard problems for computers
  • 2. Apply iteration concepts
  • 3. Create simple algorithms
Assess Personal Security in Internet Communications- Explain security principles
  • 1. Protect personal information
  • 2. Describe Caesar Cipher concepts
  • 3. Prevent unauthorized account access
  • 4. Describe password security practices
- Explain basic Internet communication components
  • 1. Define cloud computing
  • 2. Describe Internet data transmission
  • 3. Describe the Internet of Things
  • 4. Explain cloud storage usage
- Implement encryption and authentication strategies
  • 1. Explain password hashing
  • 2. Encode and decode Unicode messages
  • 3. Evaluate password strength
Apply Strategies to Solve Computational Problems- Identify basic algorithmic steps to solve simple problems
  • 1. Sequence processes in the appropriate order
  • 2. Decompose simple problems into steps
  • 3. Resolve logic and pseudocode errors
  • 4. Describe storyboards
- Decompose a computational problem into sub-problems
  • 1. Identify situations where code can be reviewed
  • 2. Describe solutions using objects, functions, and parameters
  • 3. Use logical subdivisions

Everything You Want to Know About the Microsoft Introduction to Programming Using Block-Based Languages (Touch Develop) (98-380) Exam

The 98-380 exam, officially titled Introduction to Programming Using Block-Based Languages (Touch Develop), is the Microsoft exam you pass to earn the MTA certification, a credential at the MTA level. Passing it confirms the skills defined in the official exam outline, and it is associated with related credentials such as Microsoft Technology Associate (MTA): Introduction to Programming Using Block-Based Languages.

The 98-380 exam includes 30-50 questions and gives you 45 minutes to finish them. That is a tight pace per question, so get used to reading each stem once, flagging anything uncertain, and moving on rather than getting stuck. Running timed practice tests in the Fast2test desktop or online test engine is the most reliable way to build that rhythm before exam day.

The passing score for the 98-380 exam is 700/1000, and the official registration fee is USD 127. Keep in mind that a failed attempt means paying USD 127 again in full to retake it, so book your slot only when your scores on Fast2test practice tests sit consistently above the passing line.

Microsoft lists the following prerequisites or eligibility notes for the 98-380 exam: No formal prerequisite. Microsoft recommended approximately 150 hours of hands-on experience with block-based programming environments such as Touch Develop, Scratch, or Blockly.. Requirements can change over time, so confirm the details on the official exam page at Microsoft's official site before you register.

Yes. Fast2test offers a free PDF demo of the 98-380 material, so you can check the question style and answer quality before purchasing. Every purchase also includes 365 days of free updates, and if your product expires you can extend the update service at a 50% discount from your member zone.

Your purchase is protected by a 100% Money Back Guarantee with clear conditions: if you take the corresponding 98-380 exam within 60 days of purchase and do not pass, you can apply for a full refund. The candidate name must match the payer name, and you need to submit a scanned exam enrollment slip together with the official Score Report PDF within 2 days of taking the exam; claims are processed within 7 days. Sitting the exam within 3 days of purchase, downloading without taking the exam, free materials, and expired orders are not covered. If you would rather not take a refund, you can exchange your order for two free exam products of equal value and keep the update service on your original purchase.

Delivery is instant: your download links are emailed within one minute of payment, and you can also download directly from the website. If nothing arrives within 2 hours, contact customer service and check your spam folder. There is no limit on how many computers you can install the material on.

The 98-380 exam blueprint is divided into 7 domains, starting with Assess Personal Security in Internet Communications; Work with Data Representation in Block-Based Programming Languages; Design Algorithms. For the complete domain-by-domain breakdown, see the Exam Topics section above — it lists every topic the current outline covers.

Microsoft Introduction to Programming Using Block-Based Languages (Touch Develop) Sample Questions:

DRAG DROP
You are creating a Touch Develop app that determines whether a given year is a leap year.
You are given the following leap year requirements:
* A year is a leap year if it is divisible by 4 but not by 100.
* If the year is divisible by 4 and by 100, it is not a leap year unless it is also divisible by 400.
You need to write the code to accept a year as user input and output whether it is a leap year to the wall.
How should you complete the code? To answer, drag the appropriate code segment to the correct location. Each code segment must be used once, more than once, or not at all. You may need to drag the split bar between panes or scroll to view content.

Reveal Solution  Discussion  0

Correct Answer:

HOTSPOT
You want to allow a user to choose a picture from his or her device.
Which library includes a function that will accomplish this goal? To answer, select the appropriate library in the answer area.

Reveal Solution  Discussion  0

Correct Answer:


Explanation:

References: https://www.touchdevelop.com/docs/how-to-search

DRAG DROP
Your class is going to have a party and your teacher has asked you to create a guessing game. In the game, you need to ask the player to choose a number between 1 and 20. The player loses two points for each incorrect guess. The game ends when the player has either lost all points or guesses the number correctly.
You need to design the logic for the game.
Which five pseudocode segments should you use to develop the solution? To answer, move the appropriate pseudocode segments from the list of code segments to the answer area and arrange them in the correct order.

Reveal Solution  Discussion  0

Correct Answer:

DRAG DROP
Adventure Works is writing an application in TouchDevelop using a sprite named football3.
You set the following variables to determine the dimensions of the board:

When the user clicks the football, it must move to a random location and bounce repeatedly off the bottom of the game board.
You need to write the code to move and bounce the football.
How should you complete the code? To answer, drag the appropriate code segments to the correct location. Each segment may be used once, more than once, or not at all. You may need to drag the split bar between panes or scroll to view content.
NOTE: More than one answer choice combinations is correct. You will receive credit for any of the correct combinations you select.
NOTE: Each correct selection is worth one point.

Reveal Solution  Discussion  0

Correct Answer:

This question requires that you evaluate the underlined text to determine if it is correct.
You are writing an app for Best For You Organics Company.
The app needs to allow the user to convert a recipe from cups to liters. The app will use the conversion ratio of 1 cup is equal to 0.2366 liters.
You define the pseudocode as follows:
INPUT cups
liters = cups * 0.2366
OUTPUT liters
Review the underlined text. If it makes the statement correct, select "No change is needed."
If the statement is incorrect, select the answer choice that makes the statement correct.

  • A. cups / .02366 * 10
  • B. cups * 2.366
  • C. No change is needed.
  • D. cups / 0.2366
Reveal Solution  Discussion  0

Correct Answer: C  🗳️

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